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Rosetta@home

BOINC project Rosetta@home: Main page News

  • Project News Sept 1, 2010 - As many of you have already noticed, we are experiencing some issues with our work unit generators. We are working on a fix right now and will hopefully be back up to speed soon. Thanks for your patience.
  • Project News Aug 8, 2010 - Rosetta@home related advances have been featured in the national media twice in the last month. The first advance was the design of a protein catalyst that joins two molecules in a way not found in Nature; this was reported in Science magazine in July. The second advance is the finding that FoldIt players can solve hard structure prediction problems; this was reported in Nature magazine this week. These advances were covered in the New York Times, the LA times, and likely in your local newspaper. Thanks to all of you for your contributions to Rosetta@home!
  • Project News May 18, 2010 - We'd like to thank everyone for the recent dramatic increase in throughput. Our sustained teraflops has been at an all time high and it couldn't have come at a better time with CASP9 in progress and exciting research developments in the lab.
  • Project News May 10, 2010 - The minirosetta application has been updated to version 2.14. For details and to report bugs, go to this thread.
  • Project News Apr 26, 2010 - The minirosetta application has been updated to version 2.11. For details and to report bugs, go to this thread.
  • Project News Apr 26, 2010 - We are gearing up for CASP9 (Critical Assessment in Protein Structure Prediction) and we'll be using Rosetta@home extensively. See the announcement for more details. - Mike
  • Project News Apr 19, 2010 - Rosetta@home has been used to design a protein which may neutralize the flu virus. See David Baker's journal for details.
  • Project News Apr 12, 2010 - The minirosetta application has been updated to version 2.10. For details and to report bugs, go to this thread.
  • Project News Jan,13, 2010 - The minirosetta application has been updated to version 2.05. For details and to report bugs, go to this thread.
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